//JAN19.2011 - Page built
This page is dedicated to the development of Stretchy Bones Creator, a script that creates and mirrors chains of stretchy bones.
SBC will 'project' the bones and controls onto a mesh, so you only have to click where you want the bones to be in X and Y space,
then the script will figure out the correct zdepth. SBC will automatically add the proper bones into the mesh's skin modifier.
SBC also organizes all objects it creates by name, color, and layer. And more.
Here is a demo video of the script.